Generate standalone executables from TypeScript or JavaScript files with Bun
Bun’s bundler implements a --compile flag for generating a standalone binary from a TypeScript or JavaScript file.
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bun build ./cli.ts --compile --outfile mycli
This bundles cli.ts into an executable that can be executed directly:
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./mycli
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Hello world!
All imported files and packages are bundled into the executable, along with a copy of the Bun runtime. All built-in Bun and Node.js APIs are supported.
The --target flag lets you compile your standalone executable for a different operating system, architecture, or version of Bun than the machine you’re running bun build on.To build for Linux x64 (most servers):
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bun build --compile --target=bun-linux-x64 ./index.ts --outfile myapp# To support CPUs from before 2013, use the baseline version (nehalem)bun build --compile --target=bun-linux-x64-baseline ./index.ts --outfile myapp# To explicitly only support CPUs from 2013 and later, use the modern version (haswell)# modern is faster, but baseline is more compatible.bun build --compile --target=bun-linux-x64-modern ./index.ts --outfile myapp
To build for Linux ARM64 (e.g. Graviton or Raspberry Pi):
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# Note: the default architecture is x64 if no architecture is specified.bun build --compile --target=bun-linux-arm64 ./index.ts --outfile myapp
To build for Windows x64:
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bun build --compile --target=bun-windows-x64 ./path/to/my/app.ts --outfile myapp# To support CPUs from before 2013, use the baseline version (nehalem)bun build --compile --target=bun-windows-x64-baseline ./path/to/my/app.ts --outfile myapp# To explicitly only support CPUs from 2013 and later, use the modern version (haswell)bun build --compile --target=bun-windows-x64-modern ./path/to/my/app.ts --outfile myapp# note: if no .exe extension is provided, Bun will automatically add it for Windows executables
To build for macOS arm64:
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bun build --compile --target=bun-darwin-arm64 ./path/to/my/app.ts --outfile myapp
To build for macOS x64:
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bun build --compile --target=bun-darwin-x64 ./path/to/my/app.ts --outfile myapp
The order of the --target flag does not matter, as long as they’re delimited by a -.
—target
Operating System
Architecture
Modern
Baseline
Libc
bun-linux-x64
Linux
x64
✅
✅
glibc
bun-linux-arm64
Linux
arm64
✅
N/A
glibc
bun-windows-x64
Windows
x64
✅
✅
-
bun-windows-arm64
Windows
arm64
❌
❌
-
bun-darwin-x64
macOS
x64
✅
✅
-
bun-darwin-arm64
macOS
arm64
✅
N/A
-
bun-linux-x64-musl
Linux
x64
✅
✅
musl
bun-linux-arm64-musl
Linux
arm64
✅
N/A
musl
On x64 platforms, Bun uses SIMD optimizations which require a modern CPU supporting AVX2 instructions. The -baseline
build of Bun is for older CPUs that don’t support these optimizations. Normally, when you install Bun we automatically
detect which version to use but this can be harder to do when cross-compiling since you might not know the target CPU.
You usually don’t need to worry about it on Darwin x64, but it is relevant for Windows x64 and Linux x64. If you or
your users see "Illegal instruction" errors, you might need to use the baseline version.
Use the --define flag to inject build-time constants into your executable, such as version numbers, build timestamps, or configuration values:
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bun build --compile --define BUILD_VERSION='"1.2.3"' --define BUILD_TIME='"2024-01-15T10:30:00Z"' src/cli.ts --outfile mycli
These constants are embedded directly into your compiled binary at build time, providing zero runtime overhead and enabling dead code elimination optimizations.
Compiled executables reduce memory usage and improve Bun’s start time.Normally, Bun reads and transpiles JavaScript and TypeScript files on import and require. This is part of what makes so much of Bun “just work”, but it’s not free. It costs time and memory to read files from disk, resolve file paths, parse, transpile, and print source code.With compiled executables, you can move that cost from runtime to build-time.When deploying to production, we recommend the following:
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bun build --compile --minify --sourcemap ./path/to/my/app.ts --outfile myapp
To improve startup time, enable bytecode compilation:
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bun build --compile --minify --sourcemap --bytecode ./path/to/my/app.ts --outfile myapp
Using bytecode compilation, tsc starts 2x faster:
Bytecode compilation moves parsing overhead for large input files from runtime to bundle time. Your app starts faster, in exchange for making the bun build command a little slower. It doesn’t obscure source code.
Experimental: Bytecode compilation is an experimental feature introduced in Bun v1.1.30. Only cjs format is
supported (which means no top-level-await). Let us know if you run into any issues!
The --minify argument optimizes the size of the transpiled output code. If you have a large application, this can save megabytes of space. For smaller applications, it might still improve start time a little.The --sourcemap argument embeds a sourcemap compressed with zstd, so that errors & stacktraces point to their original locations instead of the transpiled location. Bun will automatically decompress & resolve the sourcemap when an error occurs.The --bytecode argument enables bytecode compilation. Every time you run JavaScript code in Bun, JavaScriptCore (the engine) will compile your source code into bytecode. We can move this parsing work from runtime to bundle time, saving you startup time.
You can run a standalone executable as if it were the bun CLI itself by setting the BUN_BE_BUN=1 environment variable. When this variable is set, the executable will ignore its bundled entrypoint and instead expose all the features of Bun’s CLI.For example, consider an executable compiled from a simple script:
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echo "console.log(\"you shouldn't see this\");" > such-bun.jsbun build --compile ./such-bun.js
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[3ms] bundle 1 modules[89ms] compile such-bun
Normally, running ./such-bun with arguments would execute the script.
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# Executable runs its own entrypoint by default./such-bun install
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you shouldn't see this
However, with the BUN_BE_BUN=1 environment variable, it acts just like the bun binary:
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# With the env var, the executable acts like the `bun` CLIbun_BE_BUN=1 ./such-bun install
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bun install v1.2.16-canary.1 (1d1db811)Checked 63 installs across 64 packages (no changes) [5.00ms]
This is useful for building CLI tools on top of Bun that may need to install packages, bundle dependencies, run different or local files and more without needing to download a separate binary or install bun.
Bun’s --compile flag can create standalone executables that contain both server and client code, making it ideal for full-stack applications. When you import an HTML file in your server code, Bun automatically bundles all frontend assets (JavaScript, CSS, etc.) and embeds them into the executable. When Bun sees the HTML import on the server, it kicks off a frontend build process to bundle JavaScript, CSS, and other assets.
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import { serve } from "bun";import index from "./index.html";const server = serve({ routes: { "/": index, "/api/hello": { GET: () => Response.json({ message: "Hello from API" }) }, },});console.log(`Server running at http://localhost:${server.port}`);
To build this into a single executable:
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bun build --compile ./server.ts --outfile myapp
This creates a self-contained binary that includes:
Your server code
The Bun runtime
All frontend assets (HTML, CSS, JavaScript)
Any npm packages used by your server
The result is a single file that can be deployed anywhere without needing Node.js, Bun, or any dependencies installed. Just run:
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./myapp
Bun automatically handles serving the frontend assets with proper MIME types and cache headers. The HTML import is replaced with a manifest object that Bun.serve uses to efficiently serve pre-bundled assets.For more details on building full-stack applications with Bun, see the full-stack guide.
To use workers in a standalone executable, add the worker’s entrypoint to the CLI arguments:
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bun build --compile ./index.ts ./my-worker.ts --outfile myapp
Then, reference the worker in your code:
index.ts
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console.log("Hello from Bun!");// Any of these will work:new Worker("./my-worker.ts");new Worker(new URL("./my-worker.ts", import.meta.url));new Worker(new URL("./my-worker.ts", import.meta.url).href);
As of Bun v1.1.25, when you add multiple entrypoints to a standalone executable, they will be bundled separately into the executable.In the future, we may automatically detect usages of statically-known paths in new Worker(path) and then bundle those into the executable, but for now, you’ll need to add it to the shell command manually like the above example.If you use a relative path to a file not included in the standalone executable, it will attempt to load that path from disk relative to the current working directory of the process (and then error if it doesn’t exist).
You can use bun:sqlite imports with bun build --compile.By default, the database is resolved relative to the current working directory of the process.
index.ts
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import db from "./my.db" with { type: "sqlite" };console.log(db.query("select * from users LIMIT 1").get());
That means if the executable is located at /usr/bin/hello, the user’s terminal is located at /home/me/Desktop, it will look for /home/me/Desktop/my.db.
Standalone executables support embedding files.To embed files into an executable with bun build --compile, import the file in your code.
index.ts
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// this becomes an internal file pathimport icon from "./icon.png" with { type: "file" };import { file } from "bun";export default { fetch(req) { // Embedded files can be streamed from Response objects return new Response(file(icon)); },};
Embedded files can be read using Bun.file’s functions or the Node.js fs.readFile function (in "node:fs").For example, to read the contents of the embedded file:
index.ts
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import icon from "./icon.png" with { type: "file" };import { file } from "bun";const bytes = await file(icon).arrayBuffer();// await fs.promises.readFile(icon)// fs.readFileSync(icon)
Unfortunately, if you’re using @mapbox/node-pre-gyp or other similar tools, you’ll need to make sure the .node file is directly required or it won’t bundle correctly.
To embed a directory with bun build --compile, use a shell glob in your bun build command:
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bun build --compile ./index.ts ./public/**/*.png
Then, you can reference the files in your code:
index.ts
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import icon from "./public/assets/icon.png" with { type: "file" };import { file } from "bun";export default { fetch(req) { // Embedded files can be streamed from Response objects return new Response(file(icon)); },};
This is honestly a workaround, and we expect to improve this in the future with a more direct API.
By default, embedded files have a content hash appended to their name. This is useful for situations where you want to serve the file from a URL or CDN and have fewer cache invalidation issues. But sometimes, this is unexpected and you might want the original name instead:To disable the content hash, pass --asset-naming to bun build --compile like this:
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bun build --compile --asset-naming="[name].[ext]" ./index.ts
To trim down the size of the executable a little, pass --minify to bun build --compile. This uses Bun’s minifier to reduce the code size. Overall though, Bun’s binary is still way too big and we need to make it smaller.
When compiling a standalone executable on Windows, there are two platform-specific options that can be used to customize metadata on the generated .exe file:
--windows-icon=path/to/icon.ico to customize the executable file icon.
--windows-hide-console to disable the background terminal, which can be used for applications that do not need a TTY.
These flags currently cannot be used when cross-compiling because they depend on Windows APIs.